Windows 7 document icons download




















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By default windows will offer you icons in the shell Strongly impact users' overall impression of your program's visual design, and appreciation for its fit-and-finish.

Improve usability by making programs, objects, and actions easier to identify, learn, and find. Guidelines Perspective Icons in Windows Vista are either three-dimensional and shown in perspective as solid objects, or two-dimensional objects shown straight-on. Typical 3D and flat icons. This example shows perspective and vanishing points typical of 3D icons. Exception: Toolbar icons are always front-facing, even in larger sizes.

This example shows how the same icon is treated differently, depending on size. Light source The light source for objects within the perspective grid is above, slightly in front of, and slightly to the left of the object. The light source casts shadows that are slightly to the rear and right of the object's base. All light rays are parallel, and strike the object along the same angle like the sun. The goal is to have a uniform lighting appearance across all icons and spotlight effects.

Parallel light rays produce shadows that all have the same length and density, providing further unity across multiple icons. Shadows General Use shadows to lift objects visually from the background, and to make 3D objects appear grounded, rather than awkwardly floating in space.

Don't use shadows in icons at 24x24 or smaller sizes. Typical icon shadows. Flat icons Flat icons are generally used for file icons and flat real-world objects, such as a document or a piece of paper. Flat icon lighting comes from the upper-left at degrees. Smaller icons for example, 16x16 and 32x32 are simplified for readability.

However, if they contain a reflection within the icon often simplified , they may have a tight drop shadow.

The drop shadow ranges in opacity from percent. Layer effects can be used for flat icons, but should be compared with other flat icons. The shadows for objects will vary somewhat, according to what looks best and is most consistent within the size set and with the other icons in Windows Vista. On some occasions, it may even be necessary to modify the shadows. This will especially be true when objects are laid over others.

A subtle range of colors may be used to achieve desired outcome. Shadows help objects sit in space. Color impacts the perceived weight of the shadow, and may distort the image if it is too heavy. The Drop Shadow option in the Layer Style dialog box, and a typical shadow for a flat icon. Basic flat icon shadow ranges Characteristic Range Color Black Blend mode Multiply Opacity percent, depending on color of the item Angle use global light Distance 3 for x, ranging down to 1 for 32x32 Spread 0 Size 7 for x, ranging down to 2 for 32x32 Three-dimensional icons Create shadows for 3D icons on a case-by-case basis, with an effort to fit within a range of cast distance and feathering to fully transparent.

Create the images in a size a bit smaller than the overall icon size demands to allow space for a drop shadow for those sizes that will require one. Make sure the shadow doesn't end abruptly at the edge of the icon. Color and saturation Colors are generally less saturated than they were Windows XP.

Use gradients to create a more realistic looking image. There is no strict color palette restriction. Only full-saturation top right is avoided. Size requirements General Pay special attention to high visibility icons, such as main application icons, file icons that can appear in Windows Explorer, and icons appearing in the Start Menu or on the desktop. Application icons and Control Panel items: The full set includes 16x16, 32x32, 48x48, and x code scales between 32 and For Classic Mode, the full set is 16x16, 24x24, 32x32, 48x48 and 64x List item icon options: Use live thumbnails or file icons of the file type for example,.

Toolbar icons: 16x16, 24x24, 32x Note that toolbar icons are always flat, not 3D, even at the 32x32 size. Dialog and wizard icons: 32x32 and 48x Overlays: Core shell code for example, a shortcut 10x10 for 16x16 , 16x16 for 32x32 , 24x24 for 48x48 , x for x Note that some of these are slightly smaller but are close to this size, depending on shape and optical balance.

Balloon icons: 32x32 and 40x Additional sizes: These are useful to have on hand as resources to make other files for example, annotations, toolbar strips, overlays, high dpi, and special cases : x, 96x96, 64x64, 40x40, 24x24, 22x22, 14x14, 10x10, and 8x8. You can use. For high dpi Windows Vista targets 96 dpi and dpi. Exception: 16x16 icons take 10x10 annotations. Don't use more than one annotation over an icon.

Overlays go in bottom-left corner of icon, and should fill 25 percent of icon area. Exception: 16x16 icons take 10x10 overlays. Level of detail 16x16 size of many of these icons is still widely used and therefore important.



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